This looks like a hack instead of a console command, too. themikers. Reply vox00. cl_smooth 0. cfg in Team Fortress 2/tf/cfg. // Generally, meeting both of the following conditions would classify it as a. TF2 how to create autoxec. ago. So 'cl_interp . engie's anger allows him to do that, thats why he can only crit after he's sentry was destroyed. 7 раз в секунду, в то время как. A lot of snipers and hitscan players run cl_interp at ~33. Along with this I have: cl_interp . You could easily just make two different cfgs one for projectile classes and one for hitscan classes and exec them along the binds. Changing the default fov from fov_desired 75 to fov_desired "90". 0299989990890026092529296875) cl_interp 0. #2. vai no menu iniciar e dps digita gpedit. This will insure the best general registration. All gists Back to GitHub Sign in Sign up. Running cl_interp_ratio 2 and cl_interp . Deafault: C: -> Steam -> steamapps -> common -> Team Fortress 2 -> autoexec I dont have an autoexec folder! Autoexec Part 1 Autoexec can also bypass some things that sv_pure 1 blocks (i. Also keep a backup of your old and current config files. cl_interp 0. For obvious reasons, cl_interp_ratio should always be a whole number. These people are paying $20 to $200 for a hack that doesn't get detected. With an increased cl_updaterate you can also lower the view interpolation delay (cl_interp). Either one or two ticks of interp. This has probably been asked 295629 times before but, what are the best optimal interp settings for hitscan classes and projectile classes? I always have a decent connection to servers ie. cl_cmdrate 66 cl_interp 0. 1 command per line. There's a script that allows spies to mess with their latency beyond what Cl_interp allows, it's commonly named fakelag and it causes the user to act as though your. cl_interp 0. // display, they are useless. 2 interp and cl interp 1 the other which is cl interp 0 and cl interp ratio 2. It might also be the reason that I have inconsistent aim, or the other way round, that I need to constantly change cl_interp as I have inconsistent aim. The title pretty much says it all really. // misconception is that if any more frames are generated than your monitor can. use the recommendation above. I forget the specific values, but it's for differences between projectiles and hitscan weapons. cl_interp . Team Fortress 2. (Bump it up to 3 if your net connection is bad enough that you're still having problems at 2. 033 if you prefer hitscan, as these are the. What is the best cl_interp for each class? Obviously projectile vs hitscan. either of them set to the values they are cause a delay on your and the enemies screen totaling up to about 200ms. What is the cl_interp command and what does it do? I'm relatively new to TF2 and I recently started practicing headshots. 10 years ago the internet quality across the world was much much worse and perhaps they made sense then. 015 (lerp: 15. The cvar "cl_interp_ratio" acts as a limiter for cl_interp and they are somewhat redundant. You should probably keep cl_interp_ratio 2 and just tweak your cl_interp value. 2016-10-22 06:52. Through Game Settings. People complained about him and called him a hacker and the spy didn't react. 0152 and setting the others the most consistent way. cl_interp settings Created 11th May 2012 @ 01:32. Been trying out Cl_Interp 5 and tbh it just makes your game really laggy and you wont see results. #1. Your interp may be changed using the commands "cl_interp xxx" and "cl_interp_ratio xxx" placed inside your autoexec. 031 if your Internet sucks (ping higher than 50, losses/chokes), otherwise 1 and 0. default cl_interp = . 033 value that gets thrown around is because someone accidentally dropped a 0 along the way in a recommendation, and that got spread around. Quoteing valve developer "Unfortunately Valve's games still default to a minimum interpolation delay ("lerp") of 100ms, a value tuned for the era of dial-up modems!" Even though they had added the formula below! interpolation period = max( cl_interp, cl_interp_ratio / cl_updaterate )Interpolation adds artificial latency to a player's view of the game world and as such should be kept to the barest minimum. cfg. 0152 cl_interp_ratio 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. This is a general guideline for cl_interp_ratio and which value to choose: Choose 1 if you have basically no packet loss or packet loss is very uncommon;. Unlike hacking, scripting is built into Team Fortress 2 and is not banned by VAC (Valve Anti-Cheat). use ethernet. cl_interp_ratio 1 si tiene poco o nada pérdida de paquetes. Blacker Jun 11, 2020 @ 11:06pm. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. This might actually be because of jitter, so that if you get a packet slightly late WHILE dropping the packet before it, it still interpolates to it. These are some of the commands I have in my autoexec. cfg) to create new keybinds and aliases automating complex behaviors and console command sequences. 0152 cl_interp_ratio 1 idk how2fix pls help. Yall wanted more hud. in console type the cl_interp and you get the default orkshop] Got updated information for map [] [TF Workshop] Got updated information for map []] cl_interp "cl_interp" = "0. it literally allows you to delete players instantly. But really after caving in last month and just going with one of the community easy config mods?This build is mainly going for pure single target damage (absolutely destroys heavy at close range, since hitting all your shots with the panic attack deals more than 100 dmg) rather and AOE and crowd control. reason for the post: recently decided to start using custom interp but while scout and solly feel better now, medic’s arrows feel. Valve does not seem to take manual action for banning accounts. dem files play much smoother. When you set it to 1, it automatically puts it at 0. 02 = 20ms) cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events. Oct 6, 2018 @ 8:55pm Update, when I manually change it when I open up the console in tf2, it doesn't change #10 < > Showing 1-10 of 10. The most crucial of these is the optimal interp settings for TF2. What also resets is the cl_mute_all_comms command, constantly being reset to 1 and making me really fucking confused as to why I can't see my own. 031. This isn't even a Comp. cl_interp 0. cl_cmdrate and cl_updaterate should be 66 - the maximum vanilla server tickrate. See full list on tradeit. r_rimlight 0. Cl_interp 0; Cl_interp_ratio 2; Cl_interpolate 1; In CSGO Cl_interp should always be set to 0. . tl;dr. loldude69lolhaha • 9 mo. Interp is for bad spies, demoknights, trollgiers and demopans. posting here because css section is dead + lagcomp is the same in tf2 and css i think. If you have a ping of 0 and a cl_interp of 0, then you are literally playing the best possible tf2. Through Keyboard Shortcut. 000000 max. What is Cl_interp TF2? A spy that abuses cl_interp is basically a player that by using certain commands, such as cl_interp, increases his/her delay between when he/she presses the button and when the server registers it. The HUD is pretty obvious but I don't believe he's ever mentioned anything else. If you wish to have a better experience, use these instead: cl_interp 0 cl_interp_ratio 2 rate 80000 // test your internet speed to find a better rate yourself cl_updaterate 66 cl_cmdrate. 025” cl_interp_ratio “1” cl_lagcompensation “1” cl_pred_optimize “2” cl_smooth “0” cl_smoothtime “0. 2020-03-05 12:00. 035 секунд - это 35мс). 01 cl_pred_optomize 2 cl_lagcompensation 1 cl_interp_ratio 1 cl_cmdrate 66 cl_pred_optimize 2 cl_updaterate. Cl_interp is not a boolean, it will not be 0 or 1. Please make a backup of your CFG and custom folders before using this if you want to save your old binds. 05 interp) and I do just fine, both with my normal ~40-50 ping to Europe and ~150 to US east. to my understanding this is just for calculation purposes but regardless this is max for tf2 cl_interp 0 //interpolation in ms. You can check your work by just typing out the first part of the command (cl_updaterate) and see that the old default is back. For example, cl_interp 0. cl. if you want to see the default of a command open the console and just type the command. 1; cl_interp_ratio 2" // Fundamental settings -- take care // cl_lagcompensation 1 // DO NOT EVER. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. 030303 from below. 035 seconds is 35ms). 0152 and hitscan should use cl_interp 0. 031) is actually giving players a very slight edge of time while peeking. fatlaced. I mean, I decided to use Cl_interp 5 and fail a bunch. 18. 5 is too inconsistent. You could also have cl_interp 0. cl_interp_all is a console variable available in all Source games. 1. 033 for hitscan. 0152 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0. royflord. cl_interp_ratio 2 should give you the best hitreg with "normal" ping. That is not cl_interp. Лерп можно поменять консольной командой cl_interp <time>, где <time> - время в секундах. You can not get away with this in TF2. you don't want minimal interp because thats gonna clog up whenever you end up with even the slighest amount of network hiccups. Simply create a new text file and name it to. Voy a dar una breve visión general de la interpolación, lo que significa en términos de juegos en el motor. Viewmodel_fov - experiment with this, i find that about 140 is good for my soldier but i use 90 for demo. First, I tried opening the console during a casual match and typed cl_interp 5 ,like I saw in that. 0152 (1/66; compensates for 1 packet to be lost) and 0. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. default cl_interp_ratio = 2. No. C:Program Files (x86)Steamsteamapps [-Your Steam ID-] eam fortress 2 fcfg. cl_interp 0;cl_interp_ratio 1 // Reduce entity interpolation times to a minimum. trash Mar 20, 2017 @ 4:00pm. It is highly advised to set your interp itself as low as possible. Some of us play in Australia. Also keep a backup of your old and current config files. 0: client archive userinfo notconnected: Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). and see if anything changes. #2. If you use interp manipulation to get easier backstabs I consider it cheating. 0. #4. 01 cl_updaterate 66 rate 60000 This is also what I use for all my hitscan classes. Go to Steam, right click TF2, click properties, click local files, click browse local files. 007813 if interp_ratio is set to 1 cl_interp_ratio 1 (ratio 1 makes it x1 | ratio 2 makes it x2 which means ratio 1 is better so its lower | if you use 0 it defaults to 1) cl_interpolate 1 rate 128000 cl_cmdrate 128 cl_updaterate 128cl_interp 0 cl_interp_ratio 1 cl_updaterate 66. // desirable than a variable but sometimes high framerate. Thanks for the reply. cl_smooth 1 while watching TF2 STVs and . 01 cl_updaterate 40 rate 35000 tf_mm_custom_ping 100 tf_mm_debug_level 0 lod_TransitionDist -1 r_worldlightmin 0. I tried doing it just to see how it works (I’m not planning to use it too much, it kind of ruins the joy of getting those backstabs with skill) but it doesn’t seem to work. You have to open console and put in "cl_interp <number>" into console. If they make it worse or don't help at all, simply remove them from the cfg. Please tell me how to fix this problem. 1. GitHub Gist: instantly share code, notes, and snippets. With an increased cl_updaterate you can also lower the view interpolation delay (cl_interp). However both are hittable. set to zero so youll use the ratio interp which is easier to use. 035 (0. Your rate should be based off these such that you are actually receiving all 66 and able to send all 66. Common values are 0 (minimum, gets set to what minimal value server allows), 0. . cl_interp 0 is not the min. 1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Just going to chime in and say before someone says otherwise: No. I find 1 works best in general though. . Just put snapshots_lan in your custom. Set cl_interp_ratio to 2, unless you have a very good reason to use a different value. Macro detector (Disabled by default). This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. And then booted up tf2. This is actually the main reason that the setting cl_interp_ratio 1 is most common for tf2. Either one or two ticks of interp. I did this and everyone is moving in a movement that seems like everyone has lag. Thanks a lot man! yes, spy SHOULD be forced to endure a lot to get into backstab position. dingo try cl_interp_ratio 1. Generate; Server config; Articles. >rate: unless you have a poor connection, set this to the max value of 128000. Flames are considered a "particle", and are in their own class (as compared to the hitscan or projectile weapons, as they behave differently). ago. ago. A moderate, consistent framerate is much more. Beginners will have a difficult time using it. Community News tf2pickup. You usually want the lowest interp for each class. I heard the argument against this is that it is balanced. // choice, try both and see which is better for you. >sv_client_min_interp_ratio 0. 2, etc] Ok you can do this in console before you join a game, when you are dead in spectate or just waiting in spectate before picking a team. If you set it to a small number, it will interpolate less, meaning you're relying on the packets you actually recieve more. The final interpolation is derived from cl_interp_ratio / cl_cmdrate. rate 35000. Interpolation adds artificial latency to a player's view of the game world and as such should be kept to the barest minimum. Team Fortress 2 Scripts Other/Misc Tf2 better melee hit reg and tips. 1 is pretty safe. but it's all personal preference. 01 rate 60000 #3. Exmaple. big annoying, but ez to kill spies. cl_interp 0. tf2-settings. 01 //cl_updaterate 128 //rate 90000 // With higher tick rates you have more bandwidth being. I don’t know why it does this but having a higher cl_interp setting does make projectiles come out slower. Thankfully, this is easy to do. org launches tf2pickup. This will insure the best general registration. Title. //Good connection cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. These type of spies can be extremely annoying, especially because of the bullsh!t kills that they can pull off. Cl_interp is set by the server when you join, and is determined by the interp_ratio divided by tickrate. 014. But it's slow and you can hit airshots kind of late. Some people like to use cl_interp_ratio 1 for projectiles because it minimizes the delay before you see the rocket and for super low ping+stable connection (LAN or living next to the server). Possible think you phased through players, such as in a narrow space. The crashes are caused by lightmapped props and phong must be enabled to allow the map to load properly. // good connection: //. This looks like a interp configuration problem. After nine years in development, hopefully it was worth the wait. dem files the game will appear to be choppy. Newlines in names (Some cheaters do this in TF2). 033000 #9. cfg. cfg file that give me slightly better FPS: mat_phong 0. This is actually the main reason that the setting cl_interp_ratio 1 is most common for tf2. cl_interp 0. If you have a bad connection, increase it from 0. Create a text file named Protect. 015 cl_interp_ratio 1 These are actually just the settings I used in L4D2, so I don't know how useful they are, although they certainly are better than default. cl_interp 0. On the interp_ratio packet loss point, thegeneral source networking wiki page says that it's 2 -> 1, 3 -> 2, etc, rather than that page's 3 -> 1 etc. cl_cmdrate 40. They should limit it to the same as CSGO. Cl_interp is still governed by cl_interp_ratio, which you should set to. 030303 cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 65 cl. cfg file (so you have a backup,) and replacing it with one of Chris' Configs. Good luck. My ping on most comp matches is around 98-120 depending on where the server is, however 90% of the time I have a very stable connection. Interp Exploit Kicker (Kicks players trying to abuse interp to get easy facestabs (cl_interp 0. 5 // Use an interp timing that accounts for occasional snapshot interval drops. These are the only clips I could get with cl_interp 5, and t. Let me point put that TF2 itself limits how much internet it uses, impacting the speed of hitreg and packet updates and things like that. You can also set interp and interp ratio lower (0. It is recommended to be installed on a blank TF2, without any prior configs installed. 025 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime. This key is usually located on the upper-left side of the keyboard, below the “Escape” key. Why is my ping so bad in TF2? Poor router connection is one of the main reasons why many people complain about. Drop it down to 1 _only_ if you actually know what you're doing and why you're. doll Jun 7, 2020 @ 2:57pm. cl_interp 0. the easiest way to find out the right interp for you is to set cl_interp to 0, cl_interp_ratio to 1, and cl_updaterate to 66. tf2 will still be alive by 2025. 035 seconds is 35ms). 10 years ago the internet quality across the world was much much worse and perhaps they made sense then. People complained about him and called him a hacker and the spy didn't react. , is an advantage to players who knows how to use the console. If you want to manually add the settings to your own config, add the following commands to autoexec. A. I typed them in the file and put them in CFG, and all. cl_interp 0 cl_updaterate 1000000 (This is also referred to as the 0lerp script, because your net_graph will tell you that you have 0. However, there's usually a 0. It just means that your *interp* (not the same thing as cl_interp) will be equal. View interpolation delay gives a moving player a small advantage over a stationary player since the moving player can see his target a split second earlier. 0303. Open the console in TF2 by pressing the tilde (~) key on your keyboard. Step 3: Create your autoexec file. Although this plugin is meant to fix this exploit in TF2, it can be used for other games as well, although I don't think this exploit is used in other games as much. The command "cl_updaterate" must be change to match with the tickrate of the server (if you don't understand, you didn't read. . 01 cl_updaterate 66 rate 60000. cl_interp 0 cl_interp_ratio 2 rate 786432 cl_updaterate 128 cl_cmdrate 128 #1. cl_interp_ratio 1. (Bump it up to 3 if your net connection is bad enough that you're still having problems at 2. Correction:. low ping-cl_interp 0 cl_interp_ratio 1. 500000 ** NOTE: The real value is 0. Profit Last edited by Beep Boy; Jul 21, 2022 @ 12:40am #3. projectiles aren't lag compensated, so the only way to make them more responsive is to reduce client->server latency. alias net_soft "cl_interp 0. 031. notzkah. cfg or any other custom config file for TF2 in 2020. 01 cl_updaterate 67 rate 80000 cl_interp . 015152 wich loads of people claim to be the minimum. 3ms) cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 66 // Projectiles cl_interp 0. I think it's complete bullshit and should never be used in a real match, but I wanted to try it out with a friend. e Skins, Custom models, overhauls[/h1]. -6 Frags – +. Team Fortress 2 isn't the most optimized game out there. cl_interp 0. . 0. it happens that cl_interp_ratio 1 on cl_updaterate 66 (which is what people should be using now) turns out to be the same. 66 for both. lol. cl_interp . JaditicRook • 6 yr. 2 ms and when i entered cl_interp 0 it became 14. txt and type in autoexec. It didn’t work. . 2020-12-16 05:02. cl_cmdrate 66. -Change values whilst not in a server to ensure the changes will apply-cl_playerspraydisable has changed to cl_spraydisable (thanks, NextKuromeThe76Soldier!); keep in mind the config included in this guide is not updated. 0352 currently Set cl_interp to 0. Masterconfig It is good to fix the lag but. Team Fortress 2. #4. 4ms lerp are placebo you're still forced to . This is why you can get killed by a direct grenade. if youve already done this and somethings wrong, it might just be something as simple as high ping. It's a yes and no, simply hitreg and collision in. 1 mat_filterlightmaps 0 mat_software_aa_quality 0 tf_clientsideeye_lookats 0First of all you need a powerful network connection, if yes then do type these in console everytime you launch TF2: cl_interp 0. I just use interp 0 for all my classes. 0152 Cl_interp_ratio 1 Autoexec cl_cmdrate 66 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. ago. (can be seen in the Source SDK) This means the server will apply the interpolation delay in the lag compensation code, while you don't have it on your client. Real interp 'abuse' does basically nothing beneficial and just makes you shit at Spy. tf2-settings. (SteamsteamappscommonTeam Fortress 2 fcfg) i've put all the commands in there, and, if you want you can delete the "optional" part on top via notepad, and then overwrite the original. cl_pred_optimize 2. murdermeformysins • 8 yr. If you're not willing to make the. May 7, 2019 @ 4:44pm Originally posted by Johnny Gargano: Interp doesn’t affect Sniper #2. replace <number> with 0. Colocar em Habilitado e vai em baixo. Your cl_interp (client interpolation) is basically (I know this isn't 100% correct, we're just giving a summary here, you can sit down) how much your computer guesses and corrects in those gaps. Plonk that in autoexec. 1. 0303 (2/66; 2 lost packets). tf2-settings. cl_interp_all: 0: client: Disable interpolation list optimizations. cl_interp_ratio: set to 1. 6 Frags – +. I suppose you should use cl_interp 0 and ratio 1 only on LAN, however interp 1 and ratio 1 or 2 depends on your preference I go with interp 1 and ratio 1 online if I have about 30 ping. 5" would fail to get the stab. Save the the . 1 seconds, which derives from the default cl_updaterate 20. 033, with both using cl_interp_ratio 1. The first number is the value of cl_interp. Once cl_smooth 1 is set, the STV or . When set to 0, the optimization is run; only the set of entities that need interpolation are considered. E Dps colocar esse comando netsh int tcp set global chimney=enabled. Navigate to your cfg folder. 1. Now, setting your interp too high can cause a variety of bugs. Networking in source games; Health care; Set up a TF2 server; Configs; Tools. 015 & 1) for projectile classes. cfg I have my cl_interp 0. You can also use the snapshots_lan module level to get the lowest interp. Team Fortress 2. anyone who recommends anything else has no idea what he is talking about. Apparently an experienced sniper told me that setting the command cl_interp_0 will improve accuracy. brawler Jun 7, 2020 @ 2:55pm. Choke is not necessarily a negative indicator, it could just mean that the cl_updaterate setting is too high. With a - before each command, and a space between commands. cl_interp 0. Copy config.